Food Truck Empire Serves Up Fun

Food Truck Empire looked interesting enough to make an exception to my usual reluctance toward playtests and demos, and after more than three hours, it justified the stop. ...

September 21, 2026 · Cringer

Anymaker Needs a Little More to Make

Anymaker has entered Early Access with the beginnings of a game I enjoyed, but also one that very clearly feels like it has only just begun. What’s here already provides a solid foundation. The problem is simply that it needs more of it: more content, more items and more reasons to keep digging into its systems. There are also plenty of smaller tweaks and quality-of-life improvements that could make the experience smoother. None of that soured me on the game; it mostly reinforced that this is exactly what Early Access is for. I enjoy the idea of making your vehicles from pieces and don’t mind the survival side being a big part. Give me the full survival mechanics though. If I need water, let me craft things to have fresh water, not just looking for bottles. ...

September 20, 2026 · Cringer

The Guild 1 Remake Has a Dynasty in the Making

The Guild 1 Remake: Europa 1410 entered Early Access today, and after seven hours, the good news is that going back to the style of the original Guild was absolutely the right direction for me. ...

September 17, 2026 · Cringer

Throttle Trace Has More in the Paddock

Throttle Trace was supposed to be a couple hours of racing with it’s unique control scheme. Instead, it turned out to have considerably more going on in the paddock. ...

September 15, 2026 · Cringer

Approximately Up Makes It Approximately to the Moon

Approximately Up consumed more than seven hours of stream time while we attempted the surprisingly difficult task of building a spacecraft and trying to fly it around with the minimal amount of flight instruments as possible. ...

September 8, 2026 · Cringer

Factory Default Is Still Under Construction

Factory Default: Build, Trade, Repeat has the foundations of a business and factory game I really want to love. ...

September 7, 2026 · Cringer

Dungeon Settlers Needs More Settling

Dungeon Settlers promises a combination that should be an easy sell: colony builder plus dungeon crawler. After a full seven-hour stream, however, it currently feels much more like the latter. The settlement side was surprisingly basic in the scenario played. With the colony safely isolated on an island like landmass, there was little concern about defending or securing it. The only reason to develop it at all was the requirement of work benches to be inside. Dungeon expeditions provide resources needed for survival, construction, and research, making them the real engine driving the game forward. ...

September 2, 2026 · Cringer

Sandustry Runs Out of Sand

Sandustry brings factory automation into a mostly destructible 2D world where digging through the terrain is as important as building the production lines running through it. ...

August 14, 2026 · Cringer

Warhounds Trades Fake RNG for Questionable Ballistics

Warhounds presents itself as a tactical game inspired by XCOM and Jagged Alliance, replacing their sometimes frustrating RNG with a more realistic ballistic system. In theory, that sounds great. In practice, realism becomes questionable when bullets travel through walls, or even up through solid ground. ...

August 12, 2026 · Cringer

Expeditions: Samurai Sheathes Its Blade Until 1.0

Expeditions: Samurai arrives in Early Access carrying the legacy of a series that has already produced some memorable tactical RPGs. After thoroughly enjoying Expeditions: Rome and spending some time with Expeditions: Viking, there was little question that this new campaign deserved an early inspection. ...

August 7, 2026 · Cringer