Anymaker Needs a Little More to Make
Anymaker has entered Early Access with the beginnings of a game I enjoyed, but also one that very clearly feels like it has only just begun. What’s here already provides a solid foundation. The problem is simply that it needs more of it: more content, more items and more reasons to keep digging into its systems. There are also plenty of smaller tweaks and quality-of-life improvements that could make the experience smoother. None of that soured me on the game; it mostly reinforced that this is exactly what Early Access is for. I enjoy the idea of making your vehicles from pieces and don’t mind the survival side being a big part. Give me the full survival mechanics though. If I need water, let me craft things to have fresh water, not just looking for bottles. ...