Airborne Empire Expands but Does Not Take Hold

Airborne Empire arrives as the follow-up to Airborne Kingdom, continuing its distinctive approach to city-building by placing an entire settlement in the sky. This session marked the first direct experience with the sequel as it hit 1.0 after some early access time. ...

April 20, 2026 · Cringer

Generation Exile Fails to Lay a Foundation

Generation Exile introduces a colony-building experience with an emphasis on characters and generational survival. Individuals within the colony are not just units, but persistent entities capable of growth — and death — adding weight to long-term planning. ...

April 20, 2026 · Cringer

Extinction Day Ends Prematurely

Extinction Day places players in control of global-scale disasters with the goal of eliminating humanity before it can escape the planet. ...

April 13, 2026 · Cringer

Tlatoani: Aztec Cities Concludes Its Reign

Tlatoani: Aztec Cities emerges from Early Access into full release, offering a traditional ancient setting isometric city-building experience rooted in the aesthetics and structure of classic titles such as Caesar and Pharaoh. ...

April 7, 2026 · Cringer

All Will Fall Succumbs to Structural Issues

All Will Fall presents a water world colony survival experience centered around a physics-based building system. Structures must be carefully constructed with proper support from scavenged materials, while also having you face typical colony survival mechanics like providing food and water. The concept shows promise. At its best, the building system introduces a layer of physicality that adds weight to every construction decision. There are moments where the system works as intended, providing a satisfying sense of engineering and letting you use some creativity. ...

April 3, 2026 · Cringer

Modulus Powers Down Despite Smooth Operation

Modulus presents a relaxed take on the factory automation genre, drawing comparisons to titles such as the Shapez games while grounding its systems in a sci-fi world setting. The goal shifts from abstract production toward assembling bots and droids, giving the process a clearer sense of purpose. ...

April 2, 2026 · Cringer

The People of Sea, Sun & Salt Settles and Moves On

The People of Sea, Sun & Salt offers a relaxed take on city-building, built around the distinctive mechanice of building up culture. As you grow you culture water levels will recede over time, causing new land to become available for expansion, creating a steady rhythm of growth and opportunity. ...

April 1, 2026 · Cringer

Stellar Tactics Fails to Launch

Stellar Tactics arrives at full release after nearly a decade in Early Access, offering a large-scale space RPG in a giant sandbox galaxy of over 100,000 star systems. This session marked its first formal evaluation. ...

March 31, 2026 · Cringer

Truck Mechanic: Dangerous Paths Breaks Down Early

Truck Mechanic: Dangerous Paths sets out to combine off-road trucking with mechanical repair systems, promising a gameplay loop built around maintaining and fixing your truck out in the rough. ...

March 30, 2026 · Cringer

Retro Rewind Closes for the Night

Retro Rewind - Video Store Simulator leans fully into nostalgia, placing players behind the counter of a video rental store in 1990 — right at the height of their cultural dominance. ...

March 19, 2026 · Cringer