Sandustry brings factory automation into a mostly destructible 2D world where digging through the terrain is as important as building the production lines running through it.

After nearly fifteen hours across multiple days, we managed to complete a full run through essentially all of the game’s current content. The factory building proved consistently enjoyable, with enough new resources, production chains, and problems to keep expansion interesting throughout the run.

It is also unmistakably Early Access. Some mechanics could be explained better, the amount of content remains limited, and there isn’t a true endgame waiting once the current progression is exhausted.

None of that stopped Sandustry from being a very enjoyable factory game. We’ve simply reached the end of what there is to do—for now.

Sandustry is therefore recorded as Cryostasis.

The factory shuts down.

Production resumes when more sand arrives.

Pronouncement: Cryostasis