Food Truck Empire looked interesting enough to make an exception to my usual reluctance toward playtests and demos, and after more than three hours, it justified the stop.

Once past the tutorial, there’s a surprising amount going on. Research, truck customization and even some light headquarters building suggest considerably more depth than simply parking a truck and selling food.

The campaign also gave me some Two Point vibes. You move from town to town pursuing different goals while adapting to different types of customers. It isn’t nearly as wacky, but there’s a similar feeling of being handed a new location with a fresh set of problems to solve.

Three hours was enough to leave me wanting to see more, but this was only a playtest. Rather than exhaust what’s here now, we’ll wait for the finished meal.

Food Truck Empire enters Cryostasis.

The truck is parked. The Food is frozen.

We’ll be back for the grand opening.

Pronouncement: Placed into cryostasis.