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    <title>Management on gaming.rip</title>
    <link>https://gaming.rip/tags/management/</link>
    <description>Recent content in Management on gaming.rip</description>
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    <lastBuildDate>Tue, 19 May 2026 20:10:00 -0600</lastBuildDate>
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    <item>
      <title>Gamestonk Simulator Takes Too Long to Open for Business</title>
      <link>https://gaming.rip/posts/gamestonk-simulator/</link>
      <pubDate>Tue, 19 May 2026 20:10:00 -0600</pubDate>
      <guid>https://gaming.rip/posts/gamestonk-simulator/</guid>
      <description>&lt;p&gt;Gamestonk Simulator: Gone Rogue enters the increasingly crowded job and shop simulator space by placing players in charge of a struggling video game store. The premise carries some entertaining twists, including questionable neighbors with mafia undertones and a steady stream of amusing fake game titles scattered throughout the experience. Top of the features might be using a choncla (flip flop sandle) to hit shoplifters and get your stolen merchandise back.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Bus Bound Pulls Into Cryostasis Pending Route Expansion</title>
      <link>https://gaming.rip/posts/bus-bound/</link>
      <pubDate>Sun, 03 May 2026 20:15:00 -0600</pubDate>
      <guid>https://gaming.rip/posts/bus-bound/</guid>
      <description>&lt;p&gt;Bus Bound continues Saber Interactive’s growing catalogue of vehicle-focused simulation games, shifting attention from heavy machinery and off-road logistics toward public transportation.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Above the Snow Struggles to Find Its Footing</title>
      <link>https://gaming.rip/posts/above-the-snow/</link>
      <pubDate>Thu, 23 Apr 2026 20:15:00 -0600</pubDate>
      <guid>https://gaming.rip/posts/above-the-snow/</guid>
      <description>&lt;p&gt;Above the Snow brings forth a somewhat unique premise, tasking players with building and managing a mountain climber’s lodge in a harsh alpine environment. The concept stands out immediately, blending hospitality management with business expansion with a bit of story thrown in.&lt;/p&gt;
&lt;p&gt;As the session progressed, the game revealed additional layers — including some unexpected narrative tones and mechanics that introduced a subtle, and at times odd, criminal or mafia-like undertone to the experience. We had to constantly worry over getting wood, or ordering it to be delivered, to do most of the building inside and around the lodge. Constantly assigning and reassigning our three workers to the same jobs.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Retro Rewind Closes for the Night</title>
      <link>https://gaming.rip/posts/retro-rewind-video-store-simulator/</link>
      <pubDate>Thu, 19 Mar 2026 15:40:00 -0600</pubDate>
      <guid>https://gaming.rip/posts/retro-rewind-video-store-simulator/</guid>
      <description>&lt;p&gt;Retro Rewind - Video Store Simulator leans fully into nostalgia, placing players behind the counter of a video rental store in 1990 — right at the height of their cultural dominance.&lt;/p&gt;</description>
    </item>
    <item>
      <title>The King is Watching Finally Gets Seen</title>
      <link>https://gaming.rip/posts/the-king-is-watching/</link>
      <pubDate>Thu, 19 Mar 2026 15:10:00 -0600</pubDate>
      <guid>https://gaming.rip/posts/the-king-is-watching/</guid>
      <description>&lt;p&gt;The King is Watching has been around since its release last year but had gone largely unexamined until now. With a new DLC release drawing attention to the game, it was finally given a proper look-over.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Going Medieval Returns From the Long Dark</title>
      <link>https://gaming.rip/posts/going-medieval/</link>
      <pubDate>Tue, 17 Mar 2026 14:10:00 -0600</pubDate>
      <guid>https://gaming.rip/posts/going-medieval/</guid>
      <description>&lt;p&gt;Going Medieval returns to the record after almost five years in Early Access, having gone unvisited since its earliest days. Upon reexamination, the game presents itself as a far more polished and complete experience.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Bloodgrounds Opens Its Gates</title>
      <link>https://gaming.rip/posts/bloodgrounds/</link>
      <pubDate>Sun, 15 Mar 2026 14:20:00 -0600</pubDate>
      <guid>https://gaming.rip/posts/bloodgrounds/</guid>
      <description>&lt;p&gt;Bloodgrounds left early access last week and received its first formal inspection during today’s session. Expectations initially leaned toward teh game being more like an RPG experience, but the reality proved somewhat different.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Docked Arrived in Port Today</title>
      <link>https://gaming.rip/posts/docked/</link>
      <pubDate>Thu, 05 Mar 2026 13:30:00 -0600</pubDate>
      <guid>https://gaming.rip/posts/docked/</guid>
      <description>&lt;p&gt;Docked arrives from Saber Interactive carrying familiar logistical DNA. Much like its distant cousins SnowRunner and RoadCraft, the game focuses on the satisfaction of moving heavy things from one place to another and takes place in a post disaster world.&lt;/p&gt;</description>
    </item>
    <item>
      <title>TCG Card Shop Simulator</title>
      <link>https://gaming.rip/posts/tcg-card-shop-simulator/</link>
      <pubDate>Thu, 26 Feb 2026 22:45:00 -0600</pubDate>
      <guid>https://gaming.rip/posts/tcg-card-shop-simulator/</guid>
      <description>&lt;p&gt;TCG Card Shop Simulator turns the world of collectible card games into a satisfying management hack — from trying for rare pulls to selling cards at a marked up price for a nice profit.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Dead in Antares</title>
      <link>https://gaming.rip/posts/dead-in-antares/</link>
      <pubDate>Mon, 23 Feb 2026 16:00:00 -0600</pubDate>
      <guid>https://gaming.rip/posts/dead-in-antares/</guid>
      <description>&lt;p&gt;On their way to save the human race and planet Earth, our faitful crew had a small detour and ended&amp;hellip; just a little of course. Stranded on an alien planet with their ship destroyed, survival and exploration become the top two priorities.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Star Trek: Voyager - Across the Unknown</title>
      <link>https://gaming.rip/posts/star-trek-voyager/</link>
      <pubDate>Wed, 18 Feb 2026 16:00:00 -0600</pubDate>
      <guid>https://gaming.rip/posts/star-trek-voyager/</guid>
      <description>&lt;p&gt;Star Trek nerd-out time arrived with Star Trek: Voyager - Across the Unknown today and the fate of Captain Janeway and her hsmirk, I mean the crew of Voyager, are in your hands. Managing the resources, the repairs and the decisions as you go through the story of the T.V. show and possibly change what happened.&lt;/p&gt;</description>
    </item>
    <item>
      <title>House of Legacy</title>
      <link>https://gaming.rip/posts/house-of-legacy/</link>
      <pubDate>Tue, 17 Feb 2026 16:00:00 -0600</pubDate>
      <guid>https://gaming.rip/posts/house-of-legacy/</guid>
      <description>&lt;p&gt;House of Legacy presents itself as a management and city builder on the surface, but once you make a little money it quickly reveals itself to be all about crating and spreading a dynasty to rival the other clans spread across the cities and countryside.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Last State</title>
      <link>https://gaming.rip/posts/last-state/</link>
      <pubDate>Mon, 16 Feb 2026 16:00:00 -0600</pubDate>
      <guid>https://gaming.rip/posts/last-state/</guid>
      <description>&lt;p&gt;Last State is an upcoming roguelike that challenges you to survive in a world reclaimed by nature. Think of old school sandbox and exploration like Caves of Qud, but in a more famililar setting of a world that has slowly faded out of humanties control. Last State wants to do this with a more modern UI.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Space Warlord Baby Trading Simulator</title>
      <link>https://gaming.rip/posts/space-warlord-baby-trading-simulator/</link>
      <pubDate>Tue, 03 Feb 2026 21:00:00 -0600</pubDate>
      <guid>https://gaming.rip/posts/space-warlord-baby-trading-simulator/</guid>
      <description>&lt;p&gt;Space Warlord Baby Trading Simulator is the follow-up to Space Warlord Organ Trading Simulator and set in the same universe. It&amp;rsquo;s not a direct continuation though and the formula is a bit different, in a good way.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Feed That Chonky Deity</title>
      <link>https://gaming.rip/posts/feastopia/</link>
      <pubDate>Thu, 29 Jan 2026 20:15:00 -0600</pubDate>
      <guid>https://gaming.rip/posts/feastopia/</guid>
      <description>&lt;p&gt;Feastopia presents itself as a well-structured management experience with it&amp;rsquo;s own unique twist of being food-centric. Everything is well themed and they give you an overall goal fromt he start, taking care of your deity/monster thing called a Dango.&lt;/p&gt;
&lt;p&gt;During stream we hit up all the basics of getting buildings placed, homes built and production started on various goods. This game will click with a lot of people in it&amp;rsquo;s vibe and pace.&lt;/p&gt;</description>
    </item>
    <item>
      <title>To The Moon &amp; Beyond</title>
      <link>https://gaming.rip/posts/solargene/</link>
      <pubDate>Mon, 26 Jan 2026 21:30:00 -0600</pubDate>
      <guid>https://gaming.rip/posts/solargene/</guid>
      <description>&lt;p&gt;Solargene reached version 1.0 shortly before this filing, and my first exposure to it came post–early access. Somehow I missed this while in development. Over the course of roughly fifteen hours across three streams, the systems revealed themselves gradually.&lt;/p&gt;</description>
    </item>
    <item>
      <title>It&#39;s Not The Lemmings</title>
      <link>https://gaming.rip/posts/craftlings/</link>
      <pubDate>Fri, 16 Jan 2026 20:00:00 -0600</pubDate>
      <guid>https://gaming.rip/posts/craftlings/</guid>
      <description>&lt;p&gt;Craftlings released recently as a pixel art, side-view management experience clearly inspired by the classic design of Lemmings. The premise is simple in structure: guide small Craftlings through the multi-level maps  while assigning roles, gathering resources, constructing infrastructure, and defending against threats.&lt;/p&gt;
&lt;p&gt;On stream, the systems proved solid and well done. It felt very much like a puzzle game at times trying to get the pixelated workers going to the right places without a ton of micro.&lt;/p&gt;</description>
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