<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/">
  <channel>
    <title>Extraction on gaming.rip</title>
    <link>https://gaming.rip/tags/extraction/</link>
    <description>Recent content in Extraction on gaming.rip</description>
    <generator>Hugo -- 0.164.0</generator>
    <language>en-US</language>
    <lastBuildDate>Mon, 20 Jul 2026 20:30:00 -0600</lastBuildDate>
    <atom:link href="https://gaming.rip/tags/extraction/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Nightmare Frontier Turns Fear Into Obsession</title>
      <link>https://gaming.rip/posts/nightmare-frontier/</link>
      <pubDate>Mon, 20 Jul 2026 20:30:00 -0600</pubDate>
      <guid>https://gaming.rip/posts/nightmare-frontier/</guid>
      <description>&lt;p&gt;Nightmare Frontier made its debute on the play list just ahead of its 1.0 release, though this marked a first real examination despite the game&amp;rsquo;s year long Early Access period. Initial expectations pointed toward a tactical RPG in the vein of &lt;em&gt;Desperados&lt;/em&gt; or &lt;em&gt;Wasteland&lt;/em&gt;. Those expectations lasted only a few minutes as they were miles off.&lt;/p&gt;
&lt;p&gt;Beneath its western horror setting lies something entirely different: a roguelite extraction game where every expedition into the city&amp;rsquo;s nightmare-infested neighborhoods is a calculated risk. Each run asks players to choose their path, complete objectives, gather loot, and most importantly—survive long enough to escape. Failure comes at the price of losing all your collected loot. Though your crew and the loot you brought in do get out.&lt;/p&gt;</description>
    </item>
  </channel>
</rss>
